ACNH - Fishing Cover (Week 2)
Description
This is a recreation of the fishing system from "Animal Crossing: New Horizons".
Controls
- WASD / Arrows: Movement
- Shift: Sprint / Run
- E Key: Cast / Reel In Fishing Line
- R Key: Restart
Lecture Content
What's New?
- The fish has been retextured in order to look more like a fish and less of a black colored sphere.
- When fishing, the fish can now observe (or look at) the bait when it's within close proximity.
- The spawner now functions as intended without any more errors.
- The catch system had been fully implemented. Now when the player catches a fish the following occurs;
- The camera pans towards the player's face.
- The player showcases what fish they've caught.
- UI pops up on the screen to notify to the player what type of fish they've caught.
- There are now 3 different types of fish that the player can catch.
Creative Requirements
- When implementing the UI system I went ahead and attempted to match the colors of the original UI with the recreated one.
- The fishes that the player shows to the camera are the sprites of the original ones taken directly from the reference game.
- I implemented a randomizer that randomizes what fish can be summoned every 10 seconds and where it should be summoned.
- The player now supports arms used to hold the fishing rod and any fish they've caught.
- I also attempted to time the fishing catch time with the one from the reference game.
Week 1 Build
Cover Reference
This project was created for a college assignment.
Published | 16 days ago |
Status | Released |
Platforms | HTML5 |
Author | GodOfImagination |
Genre | Simulation |
Made with | Unity |
Download
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Gameplay (Commentary) 83 MB
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