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Description

The Untitled Pinball Game is a 3D recreation of the classic arcade machine pinball developed in Unity. The gameplay is much like the original pinball but with a twist. The bumpers now reward you with points! There are numbers on top of these bumpers which represent how many points you'll receive when the ball collides with them. You must earn a specific number of points in order to progress to the next level. There is also a time limit so that the game doesn't last forever. So in short, it's pinball but you have one goal and one life.

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Credits

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Lecture Content

Week 1: Build (v1.0)

  • Physics Based Mechanics
    • The ball utilizes a rigidbody in order to freely move around the game.
    • Both flippers utilizes a rigidbody in order to apply a hinge joint which is then used to control their movement.
  • Week 2: Plan & Focus
    • During Week 2, my plan and focus for finishing the game will include;
      • Fully implementing the point system.
      • Adding in more levels and obstacles.
      • Polishing the look of the game.
    • Side Note: I might also add some new (originally unplanned) additions to the game based on the feedback I've received from the first build of the game.

Week 2: Build (v2.0)

  • What's Changed?
    • Added a main menu in order to prevent bugs and give the player access to all available levels within the game.
    • Added a controls section into the main menu so that the player can learn the controls of the game.
    • Updated the UI to better fit the new style of the game.
    • Added more levels so that there is more than just 1 playable level within the game.
    • Added more colors, textures, and lights into the game in order to both fit the new style of the game and make the player feel like their in a authentic arcade.
    • Added a backboard onto the machine to covey to the player 3 different things.
      • The time remaining until the game concludes.
      • The amount of points required to pass the level.
      • The amount of points the player currently has.
    • Added a ramp that blocks the launcher to prevent the ball from re-entering it after being launched.
    • Added a confetti system when the player completes the last level of the game as a reward for beating the game.
  • Changes Made Based Upon Feedback
    • Added background ambience and sound effects since the first build lacked any sort of audio.
    • Updated the bumpers with two new features;
      • Audio, Lights & Knockback: When the ball comes into contact with a bumper, it will both flash a bright light and then push the ball in the opposite direction from where it hit it.
      • A Number: Communicates to the player how many points they are rewarded when the ball comes into contact with it.
    • Added bounce physics to the ball since it was originally completely static in the first build.

Jam 3: Build (v3.0)

  • What's Changed?
    • TBA
  • Above & Beyond
    • TBA

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Disclaimer: This project was created for a college assignment.

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Updated 5 days ago
StatusReleased
PlatformsHTML5
AuthorGodOfImagination
Made withUnity

Download

Download
Gameplay (v1.0) 3.5 MB
Download
Gameplay (v2.0) 8.2 MB

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