Lecture Content

Coding Techniques

  • I used a Rigidbody in order for the ramps and cubes to be pushable.
  • I know this doesn't really count as coding, but I did borrow some assets from Unity's (Deprecated) Standard Assets Pack. These assets include their Third Person Character Controller alongside their Camera System.

Future Mechanics For Part 2

  • I want to add  the pushing the cube to its corresponding color mechanic into more levels using different color / materials.
  • I also want later levels to slowly combine these different mechanics all into one level.

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This project was created for a college assignment.

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