Dreamscaper (Part 1)
Lecture Content
Coding Techniques
- I used a Rigidbody in order for the ramps and cubes to be pushable.
- I know this doesn't really count as coding, but I did borrow some assets from Unity's (Deprecated) Standard Assets Pack. These assets include their Third Person Character Controller alongside their Camera System.
Future Mechanics For Part 2
- I want to add the pushing the cube to its corresponding color mechanic into more levels using different color / materials.
- I also want later levels to slowly combine these different mechanics all into one level.
Back To Main Page
This project was created for a college assignment.
Status | Prototype |
Platforms | HTML5 |
Author | GodOfImagination |
Genre | Platformer |
Made with | Unity |
Leave a comment
Log in with itch.io to leave a comment.