Dreamscaper (Part 1)
Lecture Content
Coding Techniques
- I used a Rigidbody in order for the ramps and cubes to be pushable.
- I know this doesn't really count as coding, but I did borrow some assets from Unity's (Deprecated) Standard Assets Pack. These assets include their Third Person Character Controller alongside their Camera System.
Future Mechanics For Part 2
- I want to add the pushing the cube to its corresponding color mechanic into more levels using different color / materials.
- I also want later levels to slowly combine these different mechanics all into one level.
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This project was created for a college assignment.
Status | Prototype |
Platforms | HTML5 |
Author | GodOfImagination |
Genre | Platformer |
Made with | Unity |
Comments
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hey Jaden, it's been a while. how've you been?
It has been a while, and I've been ok. How have things been for you Alan?
it's been okay. also, there is something i really need to talk to you about.
What is it? Do we need to talk in private?
Yeah
Ok, want to privately chat through Deviant Art?